01First-person game development
Tournament
A first-person shooter prototype with a custom arena, minimap, damage, health, shield, timer and objective systems.
View project details ↗Game developer · 3D artist · problem solver
I'm Anatoliy Yankovych, a Glasgow-based computer-games developer working across gameplay systems, level design, pixel art, 3D and animation. I currently work part-time as a Tesco van driver while pursuing my career in games.
01 / SELECTED WORK
A selection of game, VR, 3D and interactive projects spanning Unreal Engine, JavaScript, mobile development, original art and animation.
01First-person game development
A first-person shooter prototype with a custom arena, minimap, damage, health, shield, timer and objective systems.
View project details ↗
02Collaborative virtual-reality project
A collaborative VR gameplay project exploring immersive rope-based interaction and player movement in a virtual environment.
View project details ↗
03Team game project
A team-built game using enemies as representations of mental-health struggles, created with LAN² Studio. The embedded recording shows the project in motion.
View project details ↗
04Android game development
An obstacle-navigation game with joystick control, physics, checkpoints, menus and a playable APK.
View project details ↗
053D modelling and animation
Concept-to-render 3D work covering modelling, materials, keyframe animation and atmospheric presentation, including the Space Bird flight animation and Church environment.
View project details ↗
06Particle and fluid animation
A 3D animation study focused on water-like particles, fluid movement, surface detail and the visual behaviour of a simulated material.
View project details ↗
07Level and environment development
A game-development project showcasing level design, 3D environment work and the implementation of designed spaces into a playable experience.
View project details ↗
08JavaScript game development
A JavaScript-built game project demonstrating browser-based gameplay development, interactive systems and original world design.
View project details ↗02 / PROFILE
I'm an adaptable, dependable developer who enjoys turning unfamiliar problems into working systems. My background combines creative production, technical study and hands-on work in fast-moving environments. Delivery driving has strengthened my time management, route planning and customer service skills.
Start a conversation ↗03 / EXPERIENCE
Experience across delivery, development, retail and industrial environments has built a strong foundation in ownership, safety, communication and teamwork.
Van Driver
Safe and timely customer deliveries, route planning, vehicle checks and professional customer service while pursuing a career in game development.
Delivery Driver
Efficient parcel delivery, route planning, time-sensitive workload management and professional customer service.
Hygiene Operative
Industrial hygiene, chemical handling, equipment operation and maintaining production standards.
Sales Assistant
Customer service, sales, cash handling, stock management, displays and responsibility for opening and closing.
Hygiene Operative
Chemical handling, factory equipment, oven-component assembly and maintaining required hygiene standards.
ACTIVITIES & INTERESTS
Structured cadet training developed discipline, respect, teamwork, communication, punctuality, confidence, resilience and personal responsibility.
I enjoy practical work on cars and motorbikes, learning how mechanical systems operate and solving problems through hands-on maintenance.
I am developing an interest in creating digital content, combining ideas, visual presentation and technology to communicate with an audience.
I study and implement open-source, GPU-powered AI tools for video generation, exploring new models, workflows and creative applications.
EDUCATION / QUALIFICATIONS
University of the West of Scotland
Pass · Graded Unit 2: B
City of Glasgow College
04 / CONTACT