Used active testing throughout development rather than waiting until the end of production.
PROJECT / ANDROID GAME DEVELOPMENT
Mobile Game
An Android obstacle-navigation game controlled through an on-screen joystick.
MobilePhysicsUI

01 / DEVELOPMENT
Project overview
- Designed the player ball and base platform.
- Implemented movement scripts, physics, joystick controls and interactive obstacles.
- Created checkpoints, a main menu, an end-game menu and replay flow.
- Built a complete test level and produced a playable APK.
MY ROLEDeveloper and designer
TOOLSUnity, C# and Android
FOCUSMobile · Physics · UI
DATE2020
02 / QA & TESTING
Testing approach
Planned checks for compile errors, compatibility and efficiency issues, glitches and gameplay bugs.
Recorded errors to support traceability, future fixes and iterative improvement.
Combined test-level playthroughs with checks of movement, physics, checkpoints, menus and replay flow.
02 / DOCUMENTATION
Project documents
PDF DOCUMENT
Pre-Production Report
Android project brief, requirements, Unity and C# development planning, market research and test strategy.02 / DEVELOPMENT GALLERY
Images and process








03 / VIDEO